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Just Roll with the New Media Concepts_Reading Notes for September 8th

All right, round two with New Media: The Key Concepts!

Image hosted on Giphy.

Image hosted on Giphy.

As a refresher, the book takes six concepts as key components to studying New Media and its threads:

-Network

-Information

-Interface

-Archive

-Interactivity

-Simulation

The chapter on Network was very familiar to me as I had taken a course in the spring that focused on different aspects and theoretical frameworks that revolved around networks (ecological, neural, computer, social, etc). Networks are essential to New Media as computers become ever more integrated into both our working and daily lives. The connections between computers and other such devices, interfaces establishing links between users and users as well as users and information, change not just our means of communication but also how we view our society and one another. One way I visualize this is when I think about people and their relationships with their cell phones. Staying in touch with other people is a big aspect of our current culture, but we use our phones for more than just that. We capture moments (sometimes staged, other times spontaneously) in time through selfies, videos, and pictures, but we also share those moments through social media, emails, text messages, personal websites, blogs, YouTube, and so on. We become creators of content as well as consumers, extending ourselves through the networks.

So many connected. Image hosted on Technoexpress.com.

Sherry Turkle, take it away!

Interactivity interlinks with the networking web of computers, users, and data. According to Gane and Beer, “[Interactivity] is often invoked as a benchmark for differentiating ‘new’ digital media from ‘older’ analogue forms, and for this reason it is not unusual to find new media referred to as interactive media. But herein lies a problem: in spite of the almost ubiquitous presence of this concept in commentaries on new media it is not always clear what makes media interactive or what is meant exactly by the term interactivity” (87). To counter claims that the term “interactivity” has lost some of its power in describing New Media since it has been overused, the authors pull together commentary from various scholars like Lev Manovich and Stephen Graham, “who together give an idea of what the term interactivity might mean in different disciplinary settings, and how it might be put to work as a concept” so long as “it is deployed with precision” (87).  The definition that caught my attention was by Tanjev Schultz: “New media interactivity is, for a start, instantaneous, and tends to work in ‘real-time’. It also, in theory, offers the promise of being more democratic: ‘the formal characteristics of fully interactive communication usually imply more equality of the participants and a greater symmetry of communicative power than one-way communication’” (qtd. in Gane and Beer 95). I found this intriguing because it reminds me of the work being done in my own classes. As my program is a hybrid of on-campus and distance students, collaboration in digital spaces is key. This idea of working in “real-time” (which reminds me of Final Fantasy) makes me think of working as a group in Google docs and seeing everyone moving through the space and entering in their input in view of everyone and at the same time.

As someone who is trouncing into Video Game Studies though the lens of English Studies and wishes to someday work in the industry, interactivity is a very relevant term. Yes, video games are interactive in the sense that players can pick up a controller or put their hands on a keyboard and play within a virtual environment that responds to them in some way, with the experience varying depending on the intuitiveness of the software. But advances in the game engines and the evolution of how developers design game experiences is stepping up that sense of interactivity, often through dialogue wheels that are a more sophisticated form of dialogue trees.

RPGs comparison. Image hosted on a Giant Bomb forum.

RPGs comparison. Image hosted on a Giant Bomb forum.

However, video games are not just about interacting with the software. Networking plays a huge role in video games like massively multiplayer online games (MMOs) like World of Warcraft, Elder Scrolls, and Guild Wars as well as games played on consoles (Playstation and XBox) like Call of Duty and Borderlands. Here, players from around the world come together, exploring virtual environments, battling and raiding in groups, and sharing in-game expertise between players of varying skill levels. The game space is just as social as it is competitive, building relationships among players through interfaces rather than face-to-face interactions. The hardware and software, though, are not just tools, but participants in the network of gaming experience, nodding to Latour and his Actor Network Theory. I will not go further into that train of thought as I already have longer, more elaborate posts devoted to this topic. On a final note, while reading this book, I found it particularly useful for my ventures into Video Game Studies because video games encompass all of these concepts, working to enhance each aspect so as to be more attractive to players.

Link doing it right. Image hosted on Giphy.

Link doing it right. Image hosted on Giphy.

Citation

Gane, Nicholas and David Beer. New Media: The Key Concepts. Oxford, UK: Berg, 2008. Kindle.

Dancing through the Reading


Let the Network Society Rise, and Other Tales of Information, Economy, and Technology

Internet Map. Image hosted on Wikipedia.

Visualization of the Internet mapped. Image hosted on Wikipedia.

This week’s reading tackled a very large topic (in terms of research but also in terms of scope). Ladies and gentlemen, allow me to introduce the work of Dr. Manuel Castells, encompassed in his book (we read Volume 1 out of 3) The Rise of the Network Society: The Information Age: Economy, Society, and Culture.

Manuel Castells. Image hosted on the University of Cambridge website.

Manuel Castells. Image hosted on the University of Cambridge website.

A Little Vocabulary Goes a Long Way

Mass Self-Communication - “This form of communication has emerged with the development of the so-called Web 2.0 and Web 3.0, or the cluster of technologies, devices, and applications that support the proliferation of social spaces on the Internet thanks to increased broadband capacity, open source software, and enhanced computer graphics and interface, including avatar interaction in three-dimensional virtual spaces” (xxvii)

Social Spaces of Virtual Reality – “Combine[s] sociability and experimentation with role-playing games,” such as Second Life (xxix)

Culture of Real Virtuality – “In which the digitized networks of multimodal communication have become so inclusive of all cultural expressions and personal experiences that they have made virtuality a fundamental dimension of our reality” (xxxi)

Space of Contiguity – “Space of places.” “Cities are, from their onset, communication systems, increasing the chances of communication through physical contiguity” (xxxi)

Space of Flows – “the material support of simultaneous social practices communicated at a distance. This involves the production, transmission and processing of flows of information. It also relies on the development of localities of nodes of these communication networks, and the connectivity of these activities located in the nodes by fast transportation networks operated by information flows” (xxxii)

Metropolitan Region – “a new spatial form…to indicate that it is metropolitan though it is not a metropolitan area, because usually there are several metropolitan areas included in this spatial unit. The metropolitan region arises from two intertwined processes: extended decentralization from big cities to adjacent areas and interconnection of pre-existing towns whose territories become integrated by new communication capabilities…These ‘cities’ are no longer cities, not only conceptually but institutionally or culturally” (xxxiii-xxxiv)

Economies of Scale – “can be transformed by information and communication technologies in their spatial logic. Electronic networks allow for the formation of global assembly lines. Software production can be spatially distributed and coordinated by communication networks” (xxxvii)

Economies of Synergy – “Spatial economies of synergy mean that being in a place of potential interaction with valuable partners creates the possibility of adding value as a result of the innovation generated by this interaction…economies of synergy still require the spatial concentration of interpersonal interaction because communication operates on a much broader bandwidth than digital communication at a distance” (xxxvii)

And away we go…

This was definitely a long book, and intricate. Very intricate. I can’t even begin to imagine what the three volumes look like together, much less read like. That being said, though, I enjoyed the way Castells intertwined the aspects of culture, society, technology, information, economy, and power, weaving his way through these layers to find how the threads of their relationships are the fabric for movements, changes, and stagnation in a way I don’t think most of us pay much attention. Most of us are a part of a giant web of interconnectivity, in a way that reminds me of the Cloud Computing articles I read at the beginning of this semester. We have moved into an era where global communication technologies are an underlying fabric for our lives, our cultures, our societies. Think of the way I am relaying this post to you. Here I am, writing in some cities in the United States, but this post could be read anywhere and I can link it out to websites about anything. I am creating my own network of information, but Castells is looking farther, deeper into the structure and the beams holding it up, holding it together.

Visual of Network Innovation. Image hosted on Daniel Hjorth's profile on NetworkSociety.org

Visual of Network Innovation. Image hosted on Daniel Hjorth’s profile on NetworkSociety.org

And, in the theory Castells is proposing, humans are the nodes, but so are the technologies people are creating (Actor-Network Theory, anyone?). It’s more than that. There are layers and layers of networks in this Network Society. People make up the culture and the society, and then those cultures and societies form larger networks. A metropolitan region, which contain heavily populated cities, are a network: “It is a new form because it includes in the same spatial unit both urbanized areas and agricultural land, open space in a discontinuous countryside. It is a multicentered metropolis that does not correspond to the traditional separation between central cities and their suburbs” (xxxiii). This was not a new concept to me, as I had heard of the growth of cities and science fiction often deals with issues surrounding regions like this, but it also feels odd to think about how there is no real separation between urban and rural in places like this. In my nostalgic musings, the city will always be the city while the country will always be the border between simple living and this wild space. Yet, here they come together, one overshadowing the other as it we always seem to demand progress, progress, progress.

Metropolis, thy name is Los Angeles. Image hosted on Wikipedia.

Metropolis, thy name is Los Angeles. Image hosted on Wikipedia.

 

[add pictures here]

[more notes]

Reference

Castells, Manuel. Rise of the Network Society: The Information Age: Economy, Society, and Culture. Vol. 1. Malden, MA: Wiley-Blackwell, 2010. Print.

All Roads Lead to the Network

 


Let the Network Society Rise, and Other Tales of Information, Economy, and Technology

Internet Map. Image hosted on Wikipedia.

Visualization of the Internet mapped. Image hosted on Wikipedia.

This week’s reading tackled a very large topic (in terms of research but also in terms of scope). Ladies and gentlemen, allow me to introduce the work of Dr. Manuel Castells, encompassed in his book (we read Volume 1 out of 3) The Rise of the Network Society: The Information Age: Economy, Society, and Culture.

Manuel Castells. Image hosted on the University of Cambridge website.

Manuel Castells. Image hosted on the University of Cambridge website.

A Little Vocabulary Goes a Long Way

Mass Self-Communication - “This form of communication has emerged with the development of the so-called Web 2.0 and Web 3.0, or the cluster of technologies, devices, and applications that support the proliferation of social spaces on the Internet thanks to increased broadband capacity, open source software, and enhanced computer graphics and interface, including avatar interaction in three-dimensional virtual spaces” (xxvii)

Social Spaces of Virtual Reality – “Combine[s] sociability and experimentation with role-playing games,” such as Second Life (xxix)

Culture of Real Virtuality – “In which the digitized networks of multimodal communication have become so inclusive of all cultural expressions and personal experiences that they have made virtuality a fundamental dimension of our reality” (xxxi)

Space of Contiguity – “Space of places.” “Cities are, from their onset, communication systems, increasing the chances of communication through physical contiguity” (xxxi)

Space of Flows – “the material support of simultaneous social practices communicated at a distance. This involves the production, transmission and processing of flows of information. It also relies on the development of localities of nodes of these communication networks, and the connectivity of these activities located in the nodes by fast transportation networks operated by information flows” (xxxii)

Metropolitan Region – “a new spatial form…to indicate that it is metropolitan though it is not a metropolitan area, because usually there are several metropolitan areas included in this spatial unit. The metropolitan region arises from two intertwined processes: extended decentralization from big cities to adjacent areas and interconnection of pre-existing towns whose territories become integrated by new communication capabilities…These ‘cities’ are no longer cities, not only conceptually but institutionally or culturally” (xxxiii-xxxiv)

Economies of Scale – “can be transformed by information and communication technologies in their spatial logic. Electronic networks allow for the formation of global assembly lines. Software production can be spatially distributed and coordinated by communication networks” (xxxvii)

Economies of Synergy – “Spatial economies of synergy mean that being in a place of potential interaction with valuable partners creates the possibility of adding value as a result of the innovation generated by this interaction…economies of synergy still require the spatial concentration of interpersonal interaction because communication operates on a much broader bandwidth than digital communication at a distance” (xxxvii)

And away we go…

This was definitely a long book, and intricate. Very intricate. I can’t even begin to imagine what the three volumes look like together, much less read like. That being said, though, I enjoyed the way Castells intertwined the aspects of culture, society, technology, information, economy, and power, weaving his way through these layers to find how the threads of their relationships are the fabric for movements, changes, and stagnation in a way I don’t think most of us pay much attention. Most of us are a part of a giant web of interconnectivity, in a way that reminds me of the Cloud Computing articles I read at the beginning of this semester. We have moved into an era where global communication technologies are an underlying fabric for our lives, our cultures, our societies. Think of the way I am relaying this post to you. Here I am, writing in some city in the United States, but this post could be read anywhere and I can link it out to websites about anything written by people writing anywhere. I am creating my own network of information, but Castells is looking farther out and deeper into the structure and the beams holding it up, holding it together.

Visual of Network Innovation. Image hosted on Daniel Hjorth's profile on NetworkSociety.org

Visual of Network Innovation. Image hosted on Daniel Hjorth’s profile on NetworkSociety.org

In the theory Castells is proposing, humans are the nodes, but so are the technologies people are creating (Actor-Network Theory, anyone?). It’s more than that. There are layers and layers of networks in this Network Society. People make up the culture and the society, and then those cultures and societies form larger networks. A metropolitan region, which contains heavily populated cities, are a network: “It is a new form because it includes in the same spatial unit both urbanized areas and agricultural land, open space in a discontinuous countryside. It is a multicentered metropolis that does not correspond to the traditional separation between central cities and their suburbs” (xxxiii). This was not a new concept to me, as I had heard of the growth of cities and science fiction often deals with issues surrounding regions like this, but it also feels odd to think about how there is no real separation between urban and rural in places like this. In my nostalgic musings, the city will always be the city while the country will always be the border between simple living and this wild space. Yet, here they come together, one overshadowing the other as we always seem to demand progress, progress, progress. But, “space is the expression of society. Since our societies are undergoing structural transformation, it is a reasonable hypothesis to suggest that new spatial forms and processes are emerging…space is not a reflection of society, it is its expression. In other words: space is not a photocopy of society, it is society. Spatial forms and processes are formed by the dynamics of the overall social structure. This includes contradictory trends derived from conflicts and strategies between social actors playing out their opposing interests and values. Furthermore, social processes influence space by acting on the built environment inherited from previous socio-spatial structures. Indeed, space is crystallized time” (440-441). I love this idea of “space as crystallized time” as it makes me imagine walking along the streets of a city, where others have come and gone before me, leaving their marks in places I can and cannot see. Human history is embodied in the places we leave behind, as archaeology is constantly reminding us, and our cities are intergenerational projects. We do not rebuild a city from the ground up every time a new type of society emerges. We may transform aspects of our cities to fit new needs and demands (think of how we built factories and then cities grew around them, even when those factories became obsolete and were abandoned).

Metropolis, thy name is Los Angeles. Image hosted on Wikipedia.

Metropolis, thy name is Los Angeles. Image hosted on Wikipedia.

But, a metropolis is never a unified whole. Instead, it is a series of places that have been linked through transportation, through business deals and physical businesses, through families and rivals, politics, telephone lines, electricity and water and sewage. A metropolis is a collection, eccentric as it is, of different cultures, societies, identities. Sometimes they mesh, though often they don’t. A metropolis is a collection of actors, human and non-human, moving through the paces of living, growing and shrinking with the changes that happen to cities over the course of their timelines. Castells’ comment about identity strikes me as I think of cities expanding outwards, enveloping the surrounding areas whether they are urban, suburban, or rural: “In the absence of active social demands and social movements the mega-node imposes the logic of the global over the local. The net result of this process is the coexistence of metropolitan dynamism with metropolitan marginality, expressed in the dramatic growth of squatter settlements around the world, and in the persistence of urban squalor in the banlieues of Paris on in the American inner cities. There is an increasing contradiction between the space of flows and the space of places…few people in the world feel identified with the global, cosmopolitan culture that populates the global networks and becomes the worship of  the mega-node elites. In contrast, most people feel a strong regional or local identity…in a world constructed around the logic of the space of flows, people make their living in the space of places” (xxxix). This idea of people being drawn to a regional or local identity as a way as an alternative to the “mega-node” imposing “the logic of the global over the local” reminds me of Spinuzzi’s discourse regarding local work-around solutions, except that this here it is in terms of identity rather than work measures, though Castells does have a section on workers later in the book. But, this also reminds me of Ecology Theory. The city is an ecosystem, but each section, each neighborhood, and each family become smaller ecosystems operating within and spilling over into the surrounding ecosystems. And then the ecosystem of the metropolis functions within itself and then spills over into the surrounding cities that compose the metropolitan region. This region goes through the same cycle on a much larger scale. In order to function within a totalizing group, smaller networks crop up within to humanize people. The mega-node can become so big because there are small networks within, operating on their own while simultaneously connecting outwards in all different directions.

As I was working through these concepts of regional identities and mega-nodes and ecosystems, I found that the best way to visualize this was to think of the Lego Movie where the different parts of the world were represented as different Lego sets (big city, Wild West, fantasy land, and so on). Each of these “worlds” had its own distinct flavor and yet all of the worlds were interconnected as a web of symbols sprawled out across a large table. So, as a treat (or torture), here you go:

Another huge part of the Network Society has to do with economics, productivity, and wealth. Castells makes an interesting point about how our society is no longer dominated by industry, but by information, but that these two are never separate: “The informational economy is a distinctive socio-economic system in relationship to the industrial economy, but not because they differ in the sources of their productivity growth. In both cases, knowledge and information processing are critical elements in economic growth, as can be illustrated by the history of the science-based chemical industry  or by the managerial revolution that created Fordism. What is distinctive is the eventual realization of the productivity potential contained in the mature industrial economy because of the shift toward a technological paradigm based on information technologies” (99). What I liked about his exploration of our society’s economic changes between agricultural to industrial to informational is that he talks about how none of those economic structures ever really disappears. A country still needs to produce food and material goods still need to be made, even as the society itself moves towards a “technological paradigm based on information technologies.” The underlying foundation of technology being an integral part to society makes sense, not only as we move into an era of global connectivity, but also just looking at Castells’ examples of the past, what worked and what didn’t. I was struck by his section on China throughout the ages and how it is direction of the government that ultimately limits or propels technological progress. In a way, I am reminded also of H. G. Wells’ Time Machine, in that prosperity and peace can stagnate a culture and its technological ambitions. A country can have all the wealth in the world, but without the drive to move forward, it stalls out, lagging behind those countries that need the technology and that want what benefits they can get out of progressive movements.

Global fabric of data. Image hosted on the website for the FCSIT Student Government.

Global fabric of data. Image hosted on the website for the FCSIT Student Government.

Reference

Castells, Manuel. Rise of the Network Society: The Information Age: Economy, Society, and Culture. Vol. 1. Malden, MA: Wiley-Blackwell, 2010. Print.

All Roads Lead to the Network