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1st Daily Challenge_September 29_A Piraty Kind of Exercise

For my New Media class, one of our assignments is to complete Daily Create challenges (for five days in a row starting whenever we start). I meant to do the one from yesterday, which looked like a lot of fun as it was making a picture out of string, but alas, I started today. The challenge for today was to write about something unexpected that was stolen by pirates (let’s just say I couldn’t resist the topic). Hopefully, tomorrow’s challenge isn’t mind-boggling.

Prompt for September 29, 2014: What did the pirates take – remember, it was an unexpected item!

My response: http://tdc.ds106.us/writings/a-pebble-for-the-lies/

It was another blistering day along the coast, with the winds out to sea and into a roiling storm in the east. We should not have been there, spying as we were from behind the sea grapes, but rumors of pirates spreads fast in our village and we were never ones to turn down a chance for adventure. But what we saw, it made no sense. Yes, the pirates were there, with the ship moored in deeper waters and rowboats aplenty lining the shore. They should have been an impressive sight, clothed as they were in the most expensive finery we had ever seen as if they had come ashore to celebrate, but instead they scrabbled about the sand, cursing and picking at pebbles. Their captain was red faced and shouting at a brute of a man, who was hunched as if the words assaulted more than his ears, more than his pride. They had come thinking our sands were golden with treasure, the captain shouted, lured by the words of a sea witch whose lies had reached his first mate. If they could not gather treasure, they would gather pebbles instead and bury the sea witch in depths so dark that even the sharks would not be able to descend upon her to feed. We watched until sundown, in confusion, in amusement, and in fear. We watched until sundown as all the shore’s pebbles were rowed back to the ship and sailed away into the night.

Even Small Tasks Should Have Music


To Death or Glory Do All Maps Lead

Oh Pirate Storm, what to say about you? A land of open waters, dotted with islands, giant crabs, Sea Rats, William’s Guard, and players’ ships existing in a world dislodged from historical context. How to talk about seas where the waves do not roll under the fierce gales that sweep out before the approaching hurricanes? How to meticulously linger in a world where the sun never sets, the moon never rises, and the taverns are just a point-and-click, point-and-click away in harbors unconnected to towns?

Best to start with that which leads all players to their destinations. In a world where everything is a set of coordinates within sets of squares, the map will always guide the player to the wharf. It is not often that we think of maps as technology, or the pen that traced its geographical contours, or the alphabet and the symbols that compose its legend, and yet maps are still a technology, long before Google Earth changed how we viewed our world. Linked together as a rope, the “zones” of Pirate Storm exist on a map, aptly titled “World Map,” and within each zone are squares littered with dots for ships and enemies, islands, and an anchor symbol that identifies the (only?) harbor located in that particular zone. However, the World Map and Zone Maps are not the only ones; Bonus Maps become available, modeled much like the zone maps but filled with rampaging enemies (as compared to the more passive enemies who only engage in harpoon warfare when struck first). While the world and zone maps are static, a smaller map appears in the bottom right-hand corner of the screen, letting players see but a smidgen of the watery world they are expected to traverse.

Just a Taste of the Grand: